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Changelog

  • [CHANGE] - Update pt_br.json
  • [CHANGE] - Guard inventory now has heart and armor images instead of just pure numbers
  • [CHANGE] - fix #255 (guards not patrolling properly near villages)
  • [CHANGE] - Update simplified Chinese translation
  • [CHANGE] - Added a config option for guards converting to zombies on death
  • [CHANGE] - configurable amount of guards that can spawn in village + makes it so guard villagers does not override iron_golem.nbt in the first place to avoid interference with other mods
  • [CHANGE] - golems can only be repaired by smith villagers once a day
  • [CHANGE] - clerics can now only heal guards, players with hero of the village, and villagers 3 times a day
  • [CHANGE] - armorers and weaponsmiths can only repair guard armor 3 times a day
  • [CHANGE] disable iron golems floating in water by default
  • [CHANGE] - add configs for mobs that guards actively protect
  • [CHANGE] - add mechanic where guards can sink temporarily to fight mobs underwater, configurable

Files

guardvillagers-2.4.0-1.21.1.jar(273.01 KiB) Primary Download

External resources


Project members

seymourimadeit

Owner


Technical information

License
Client side
required
Server side
required
Project ID