Intro:This datapack is designed to modify the rendering logic of projectiles in the game. When paired with the "Blue Crystal" data package, it will be extra effective.
The principle is very simple: the best distance to clear the projectile is obtained by testing the actual maximum rendering distance reached by the projectile on the real machine. In Minecraft, some projectiles freeze in the air after a certain distance to enhance performance. Although this can indeed improve performance, it has been found that projectiles do not disappear on their own after reaching the farthest rendering distance. This datapack is designed to fill this gap, and projectiles and items dropped on the ground will be cleared after exceeding the player's field of view.
简介:本数据包针对游戏中的弹射物渲染逻辑进行修改。在搭配“蓝晶”数据包的时候会额外有效。 原理非常简单:实机测试弹射物的实际到达的最远渲染距离后得出的最佳清除弹射物的距离。我的世界中一些弹射物超出一定距离后会冻结在空中以提升性能。虽然这确实可以提升性能,但是实际发现弹射物到达最远渲染距离后并不会自行消失,而该数据包正是为填补这个空缺而生,弹射物以及掉落在地上的物品在超出玩家的视野距离后会被清除。