Changelog
Fixes: -the list for helmet like items not working when dealing with gas type attacks. -organoids still regenerating while being cold. -fixed stone type bricks getting turned into decayed bricks. Changes: -the symbiotic reagent now regenerates 4 durability every 10 seconds. -cdu now removes scents and tendrils -zoaholic has a 20% chance to fail and signal its own location to the anomaly it located. -now calamities can "root" when idle and under 30% hp to regenerate. -any animated block entity will unrender its model when the player its too far away for better performances. -changed the parameters for a calamity for water types to be made. -added a config option for calamities that deal with underground threats. -changed the textures capabilities of the bile projectile the gazenbreacher shoots out. -changed the looks of the mega biomass tower as well as its functionality. -now biomass can be crafted out of biomass blocks. -Infected will no longer spawn in vanilla structures. -Buffed the range of the vigil eye from 32-128. -Infected Husks now spawn from scents and have their own evolution list. -Mounds will put Biomass Bulbs around for starving infected to feed off. Added: Translations: -Ukraine Blocks: -Incubator -Bile. -Outpost Watcher. -Biomass Bulb Items: -Corrosive Reagent -Cryogenic Reagent -Gastric Reagent Enchants: -Cryogenic Aspect -Corrosive Potency -Gastric Spewage -Mutagenic Reactant(curse) Structures: -Hospital -Cathedral -more variants for the existing Church Variants: Spitter(Bile Variant). Umarmer(Corrosive Variant). Umarmer(Bile Variant). Mobs: Howitzer(Calamity). Lacerator(Experiment). Vervathorn(Evolved)
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