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From Another World 1.2A.1-forge

Changelog

Technical changes to transformations

Hoes break assimilated sculk and assimilated sculk activators faster

Axes break sprawling tentacles faster

Shovels break tunnels faster

Reduced assimilated sculk tentacle render distance (128 -> 64) and made it configurable

Alien Thing transformation particles don't spawn while it's frozen

Assimilated sculk collision and hitboxes now match their vanilla counterparts

Revealed assimilated sculk vein texture

Assimilated sculk gradually redisguises (should also reduce lag caused by tentacles as more of them will be inactive)

Stepping on assimilated sculk special blocks alerts them

Assimilated sculk reveals faster but has a shorter range (the whole biome revealing at once was cool but could lead to a billion tentacles destroying framerate)

Maximum of 1 assimilated sculk tentacle active within a 48x48x48 area to reduce lag

Brambles now break instantly

Alien thing assimilated sculk tentacle placement config option

Starship crash explosion is larger and sets blocks on fire

Most blocks are now silk touchable

Breeding assimilated animals produces assimilated child

Blood crawlers ignore mobs that have already began assimilation

Files

from-another-world-1.2A.1-forge.jar(3.74 MiB) Primary Download

External resources


Project members

acats

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID