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Forcemaster (More RPG Classes) 1.1.0

Changelog

Official Release of the Mod! ###GENERAL CHANGES

  • added an animated visual effect for the status effect Arcane Overflow
  • code clean up
  • fixed a typo error with an advancement not linked to the text
  • shifted all forcemaster related sounds, animations & textures to this mod
  • Improved Textures of Belial Smashing & Straight Punch
  • added a Punch Particle for a more martial feeling when casting forcemaster spells
  • added a ground punch particle
  • made the visuals of the sonic hand spell more appealing
  • added a crafting recipe for the forcemaster spell book ###BALANCING
  • Straight Punch was moved to all craft-able Knuckles as a tier 0 pre bound Spell
  • Baraqijal Esna is now the tier 1 Spell of the Forcemaster Spell Book
  • Asalraalaikum is the tier 4 Spell of the Forcemaster Spell Book now
  • Sonichand was moved to the Bloody Knuckle
  • The special pre bound spells of the un-craft-able Knuckles are not "primary anymore" so they don't overwrite
  • changed cooldowns and exhaustion of all spells
  • Baraqijal Esna now reduces the attack damage of the target
  • Forcemaster Armor now gives attack speed instead of Spell Haste, because Knuckles already give Haste

Files

forcemaster-class-mod-1.1.0.jar(614.63 KiB) Primary Download

External resources


Project members

Fichte

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID