Changelog
Official Release of the Mod! ###GENERAL CHANGES
- added an animated visual effect for the status effect Arcane Overflow
- code clean up
- fixed a typo error with an advancement not linked to the text
- shifted all forcemaster related sounds, animations & textures to this mod
- Improved Textures of Belial Smashing & Straight Punch
- added a Punch Particle for a more martial feeling when casting forcemaster spells
- added a ground punch particle
- made the visuals of the sonic hand spell more appealing
- added a crafting recipe for the forcemaster spell book ###BALANCING
- Straight Punch was moved to all craft-able Knuckles as a tier 0 pre bound Spell
- Baraqijal Esna is now the tier 1 Spell of the Forcemaster Spell Book
- Asalraalaikum is the tier 4 Spell of the Forcemaster Spell Book now
- Sonichand was moved to the Bloody Knuckle
- The special pre bound spells of the un-craft-able Knuckles are not "primary anymore" so they don't overwrite
- changed cooldowns and exhaustion of all spells
- Baraqijal Esna now reduces the attack damage of the target
- Forcemaster Armor now gives attack speed instead of Spell Haste, because Knuckles already give Haste
Dependencies
Files
forcemaster-class-mod-1.1.0.jar(614.63 KiB) Primary Download
External resources
Project members
Fichte
Member
Technical information
License
MIT
Client side
required
Server side
required
Project ID