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Explosive Enhancement 1.2.2

Changelog

1.2.2 Changelog

The Emissive Enhancement Update

Made the explosions optionally emissive(enabled by default). This allows the explosions to be lit up in darker areas, and even has some bonus effects when using shaders(depending on the shader pack, sorta an accidental feature honestly but I like it). The smoke particles fade from completely emissive to the correct light level based on how long it has been since the explosion.

If you find any issues, please report them on Explosive Enhancement's GitHub! Enjoy!

Files

explosive-enhancement-1.2.2-1.19.3.jar(99.63 KiB) Primary Download

External resources


Project members

Superkat32

Owner


Technical information

License
MIT
Client side
required
Server side
unsupported
Project ID