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Expanded Weather2 Dynamics 1.0.4

Changelog

Expanded Weather2 Dynamics 1.0.4

This update is a big parity and polish release for both supported loaders.

Downloads

  • NeoForge 1.21.1: expandedweather2dynamics-neoforge-1.21.1-1.0.4.jar
  • Forge 1.20.1: expandedweather2dynamics-forge-1.20.1-1.0.4.jar

Requirements

  • Weather2 / Weather, Storms & Tornadoes
  • CoroUtil
  • NeoForge build targets Minecraft 1.21.1
  • Forge build targets Minecraft 1.20.1

Highlights

  • Forge 1.20.1 now has the same main feature set as the NeoForge 1.21.1 build.
  • Added portable radar support using the same storm/radar snapshot system as the Weather Forecaster.
  • Restored the classic Weather2-style Weather Forecaster radar scan mode.
  • Weather Forecaster right-click now swaps between classic radar scan and SPC risk outlook.
  • Xaero's World Map and minimap storm overlays were improved and fixed for map movement/zooming.
  • Tornado labels now use Weather2 stage labels instead of EF labels on map overlays.
  • Cyclones and hurricanes are disabled by default and no longer show as tornado icons.

Radar, Forecasting, And Alerts

  • Restored classic scan plate radar visuals.
  • Added SPC outlook/risk display mode to the Weather Forecaster.
  • Added weather icon rendering for storms, tornadoes, rain, and risk products.
  • Removed dust devils, gustnadoes, landspouts, and waterspouts from the forecaster tornado display.
  • Added larger, anchored EAS-style warning polygons.
  • EAS polygons now update only when the storm path changes.
  • Added warning/watch/emergency style polygon coloring.
  • Added safer forecast, radar, low pressure, and storm-state network sync.
  • Added portable radar item and recipe.

Xaero Compatibility

  • Fixed tornado icon/map-position drift when moving or zooming Xaero's World Map.
  • Added GUI-scale correction for Xaero world map projection.
  • Added Xaero minimap/world map overlay rendering for tracked tornadoes.
  • Filtered out hurricanes, cyclones, squall lines, dust devils, and other non-tornado hazards from tornado icons.
  • Satellite tornadoes now appear separately when valid, but no longer create fake hurricane/cyclone tornado markers.

Tornado Behavior

  • Added dynamic real-time tornado wind speeds.
  • Tornado wind speeds now evolve with stage, structure, width, environment, morphology, and gust pulses.
  • Tornadoes can now weaken even while winds remain high.
  • Increased tornado movement speed and steering response.
  • Added atmospheric steering/current wobble for less rigid storm motion.
  • Reworked tornado damage and pickup logic.
  • Added stronger entity/block lifting, flying block impact damage, structure crushing, tree damage, and scouring.
  • Added cycloidal ground marks for violent and multi-vortex tornadoes.
  • Rebalanced tornado intensity distribution: EF0/EF1 common, EF2/EF3 uncommon, EF4/EF5 rare.

Tornado Morphology

  • Added exclusive tornado tag handling so morphology tags do not stack incorrectly.
  • Added drill-bit tornado tag with narrow top/bottom shape and fast violent spin.
  • Improved elephant trunk top shape.
  • Improved sidewinder and curved tornado behavior so bends are smoother and less snappy.
  • Added wedge tagging for very wide tornadoes while preserving multi-vortex state when applicable.
  • Multi-vortex tornadoes are rarer and can produce more visible suction vortices.
  • Multi-vortex parent funnel is hidden/off-ground while suction vortices do the visible ground contact.
  • Added horizontal vortices and tuned them to stay small, tapered, and less overgrown.
  • Fixed anticyclonic tornado rotation handling.

Satellite Tornadoes

  • Satellite tornadoes are rarer.
  • Only one satellite tornado can appear at a time.
  • Satellite tornadoes use cloud-style tornado particles instead of vanilla-looking particles.
  • Improved orbit smoothing so they do not teleport or freeze as easily.
  • Satellite tornadoes now behave more like small independent tornadoes in the parent storm environment.

Non-Tornadic Vortices

  • Added/updated dust devil, gustnado, landspout, and waterspout systems.
  • Dust devils and gustnadoes now use dust/cloud particle visuals and fade out instead of freezing.
  • Gustnado pickup and damage behavior was improved.
  • Waterspouts and landspouts use TornadoFunnelSimple-style visuals.
  • Waterspout/landspout spinning and jitter issues were reduced.

Storm Systems

  • Added supercell structure logic including wall cloud, mesocyclone, hook/radar structure, RFD/FFD-style features, and rain wrapping.
  • Reduced visual inflow clutter around tornadoes.
  • Added squall-line style storm behavior with shelf-cloud/rain/wind presentation.
  • Added low pressure, warm front, and cold front systems with curved weather-map style visuals.
  • Improved volumetric downfall/rain-wrapping visuals using the Weather2/CoroUtil-style downfall texture approach.
  • HP storms can retain rain wrapping; LP storms avoid heavy rain wrapping.

Commands And Content

  • Added /ewd command support for addon weather spawning.
  • Added recipes/models for portable radar and related weather/radar content.
  • Added new config options for dynamic wind speeds, morphology rarity, multi-vortex behavior, satellite tornadoes, SPC outlooks, alerts, and weather systems.

Fixes

  • Fixed map overlay tornado icon syncing during Xaero zoom/movement.
  • Fixed hurricanes/cyclones showing as tornadoes on overlays.
  • Fixed EF-scale map text where stage labels were expected.
  • Fixed several pause/render cleanup issues for custom vortex particles.
  • Fixed several networking edge cases around forecast/radar payload sync.
  • Fixed multiple morphology conflict cases where tornado tags could stack incorrectly.

Files

expandedweather2dynamics-neoforge-1.21.1-1.0.4.jar(1.66 MiB) Primary Download

External resources


Project members

RAH Studio

Organization

XFATEX

Contributor


Technical information

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