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NeoForge - 1.21.6

Changelog

  • fixed arm overrides pre 1.21.9
  • fixed armor in 1.21.9+ causing a lot of lag with animated player models loaded
  • reduced a portion of the lag introduced by the 1.21.9+ changes
  • partially fixed compatibility with Essential Mod cosmetics and animated player models (currently doesn't work when the root part animates, the fix has been supplied to the Essential team)
  • fixed is_on_shoulder in 1.21.9+
  • fixed happy ghast harness models body not working correctly (fresh animations also needs to update for this fix)
  • fixed horse armor names not matching OptiFine's
  • fixed camel_husk_saddle model
  • fixed tadpole models not matching OptiFine
  • fixed armor_stand models headwear part visibility being reset in secondary models
  • fixed bell model 'base' part not working correctly
  • fixed raft models breaking after a resource reload
  • fixed the animation LOD setting sometimes breaking for mobs with multiple models (was quite noticeable on happy ghasts with harnesses)
  • fixed first person hand animations breaking in 1.21.9+
  • several technical changes/fixups mostly related to 1.21.9+

Files

entity_model_features_1.21.6-neoforge-3.0.12.jar(496.32 KiB) Primary Download

External resources


Project members

Traben

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID