Changelog
0.2.8
- made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF)
- EMF now has a basic config screen on both Fabric and Forge
- added model texture override support
- re-added option to render the vanilla model underneath the custom one, or offset from it (they will not animate and are meant to help pack makers position their models)
- random model variations now update according to ETF's texture update rate setting
- fixed
frame_time
value it was about 2 times too large resulting in some animation transitions or counters playing faster - added animation variables
day_time
,day_count
, and tweakedtime
- added
anger_time_start
and included tickDelta smoothing inanger_time
- fixed logical error in animation math expressions where "!(boolean)" was different to "!boolean"
- green render mode now pulses to allow accurate viewing of texture colours
- added an implementation of
move_forward
&move_strafing
which are broken in OptiFine, in EMF these values relate how much the entities total movement is in a particular direction. Using a players [wasd] movement as reference a player holdingW
has amove_forward
of 1, and a player holdingS
has amove_forward
of -1, and a player holdingD
has amove_strafing
of 1, and a player holdingA
has amove_strafing
of -1, and a player holdingWD
has amove_forward
&move_strafing
of roughly 0.7 in both . this value is independent of speed and is intended as a measurement of the directionality of an entities' movement.
Dependencies
Files
entity_model_features_forge_1.19.2-0.2.8.jar(435.48 KiB) Primary Download