Changelog
Technical
- Optimized packet sizes by adding "simple" packets for things like blocks that just drop themselves.
- Extended configuration system with new selections.
- Added debug logging messages. If debugMode is set to true in the config, lots of specific log information will be printed to the console.
- Added several custom loot functions and conditions for use in the direct drops system. These will also be used by Lootify.
- Parsing now utilizes a registry, in preparation for addition of the LootLang system.
- Implemented parsers (some very basic) for all outstanding vanilla functions and conditions.
- Icon groups (the clusters of items next to icons in the viewer) now properly pass through clicks to the slots, allowing for recipe resolution when clicking on an item.
- Icon groups fill in their rows better, helping prevent odd arrangements of icons that aren't really sorted by width.
Datapack
- Added resource-pack-driven entity fixers for altering how the Mob Drop category renders it's "entity icons"
- Added datapack-driven direct drop tables that allow for "spoofing" of hardcoded drops without altering the actual in-game drops.
- Added direct drops and entity fixers for vanilla mobs
Visual
- Changed the default chest viewer layout to a much more compact view that looks basically like an inventory. The rolls are shown in the tooltip now.
- Empty/invalid parsing should now display in the tooltips with INVALID to clue the player into an issue.
- Added more icons for previously un-implemented parsers (Credit to lxly9 for providing them!)
- Lightened up iron tool icons so they don't blend in perfectly with the background color.
Dependencies
Files
emi_loot-0.5.0+1.19.jar(303.87 KiB) Primary Download
External resources
Project members
fzzyhmstrs
Owner
gayasslily
Artist
Technical information
License
MIT
Client side
required
Server side
required
Project ID