Changelog
--- VERSION: 1.1.3 ---
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Added new blocks that beautifully match the FDM style. They are still WIP but they are already matching the mod perfectly:
- Two blocks that represent blood splashes, these can be washed with water and they appear on the ground when entities explode.
- Hive Bloom = A block that represents a flower, a hive flower! It doesn't have any special properties yet.
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Added sounds for these blocks and also made our own block sound library of the mod within a Java class.
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Changed the textures of the old blocks, Hive Block and Hive Tunnel Block to match the new style!
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Model of the Mutated Cow has been changed.
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Mutated Cow Head has been added as well.
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Reworked and mastered the mutated explosions. Now, when a mutation dies, it has a chance to drop blood around itself. As I said, this can be cleared with water or destroyed manually. They can also drop some form of guts representing particles which drop to the ground.
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Added a new system: The Horde. The Horde is an army of many mobs ( up to 30 which is configurable ) that spawns after stage 3 officially hits. It contains Mutated Humans, Villagers and Players. This horde will spawn each 30 to 120 minutes ( this is also configurable ). The Horde usually spawns 20-30 blocks away and you will be alerted when they come with the message "They're coming." in the action bar, as well as a new creepy sound playing.
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This horde knows your location and other mutations can join it as well, and they all follow a leader, Hail Mutations!
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Many textures of the mod have been lightened due to public opinions.
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Added a new Item: The Mutated Ender Pearl. The Mutated Ender Pearl will teleport some if not all nearby mutations in random locations when right clicking it near one or more. This item can be useful because it can get you out of cornered situations, although remember that it can also tp other mutations to you! It's dropped by the Mutated Enderman and they can stack up to 16 and have a cooldown of 1 second.
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Reworked and Improved Phase Systems. Now, depending on the phase you are in, the passive point gaining changes. This way, it can offer a more balanced and fun experience! It also now variates with the mod difficulty, from NORMAL to HARD. Passive point gaining still doesn't exist in EASY or PEACEFUL.
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Now when a mutation dies, it's guaranteed (100%) they will lose points, even though they are small or big, this way, it makes it worth killing them and also makes the game more balanced.
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Added more Player names.
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Mutated Enderman's spawn system has been changed. From 5 to 3 spawnweight and from 75% to 65% assimilation chance.
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Tweaked the Melded Flesh texture.
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Changed the Springer Infection duration and particles.
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Added a lot of new particles.
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Added three new commands:
- /horde spawn = spawns a horde at your position.
- /score show = shows the evolution score value at the respective moment.
- /phase show = shows the phase of evolution at the respective moment.
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Tweaked the Config.
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Changed the particle effect and visual effect that occurs when an infected animal is hit, it looks stunning now!
Dependencies
Files
External resources
Project members
TheASEStefan
Dev & Author
SegugioAlpha
Tester & Photographer