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Crabber's Delight 1.1.2

Changelog

Crabber's Delight 1.1.2

  • Additions:
    • Added Pearl Blocks
    • New message added when trying to use the crab trap without it being submerged
      • Menu will not open and will inform the player it needs to be in water
      • Menu will open if the crab trap is hanging, in the event the player has a contraption or pulley to pull it out of the water using Create or Supplementaries
    • Crab trap plays sound when capturing creatures
    • Added new advancement line to give the player a basis for learning how to use the mod
    • Added new/updated translations:
      • da-DK
      • ru-RU
      • zh-CN
      • For any new translations, please submit a PR on the GitHub
  • Changes:
    • Removed Fisherman’s Trap recipes
    • Renamed all of the raw variants of seafood to not have the “raw” prefix, to match with vanilla naming convention for fish
      • This does not include clam meat
    • Removed cooking recipes for crab, clawster, and shrimp. Now they must be cooked inside of the cooking pot
    • Created a new treasure loot fishing check to only give “treasure” items if a 5x5 horizontal check is surrounded by water similar to fishing in vanilla
      • Waterlogged blocks will count as water for this purpose, such as waterlogged chains and other waterlogged crab traps
    • Updated Crab, Cooked Crab, Crab Legs, and Shrimp textures
    • Changed Creative Tab icon to Clawster
  • Fixes:
    • Fixed bug where when a crab trap was broken, it wouldn't drop the items inside (but different from last time)
    • Fixed coordinate fighting on crab trap model
    • Fixed issue that lead to a crash when using hoppers on crab trap to insert bait

Files

CrabbersDelight-1.20.1-1.1.2.jar(178.28 KiB) Primary Download

External resources


Project members

AlabasterLeking

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID