Changelog
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Updated to 1.17
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Updated to use Trinkets API instead of Curios API
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All modded armor is now compatible without requiring them to be added to a tag
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Instead, there is now a tag for a blacklist if you don't want certain items to be used as cosmetics
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There is now a tag which defines items which are always visible when equipped as armor, and are not overriden by items in the corresponding cosmetic slot
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Head items (player heads, mob heads, pumpkins, etc) are now equippable in cosmetic slots
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The items don't all have a line in their tooltip which says they can be equipped cosmetically
Files
cosmetic-armor-1.1.0.jar(19.48 KiB) Primary Download
External resources
Project members
Apace
Owner
Technical information
License
MIT
Client side
required
Server side
required
Project ID