Changelog
- Added the ability to set the catch rate of raid bosses for specific tiers and individual raid bosses
- Added
CATCH_RATE_ADD_XandCATCH_RATE_MULTIPLY_Xscripts to modify the catch rate per-player. - Added a ModifyCatchRate event for developers to add their own catch rate modifiers.
- Catch rates will be displayed on the raid crystal (if Jade or WTHIT is installed) as well as on the catch screen if it is less than 100%.
- Added
- Buffed the default loot tables for all tiers.
- Additionally added a
cobblemonraiddens:bonus_loot_conditionloot condition which allows bonus rewards in raid pouches when a catch roll is failed.
- Additionally added a
- Added the Catching Charm item
- By default, the catching charm can only be obtained when failing a catch roll.
- The Catching Charm will boost the catch rate of the raid boss if held in the offhand.
- Added a health bar display above other players' Pokemon in raids, which can be toggled in the client config.
Dependencies
Files
cobblemonraiddens-fabric-0.9.0+1.21.1.jar(2.48 MiB) Primary Download
External resources
Project members
necroso1
Member
Technical information
License
MIT
Client side
required
Server side
required
Project ID






