Changelog
Visual Overhaul
- Raid crystals have gotten a visual upgrade!
- Raid crystals emit sparkling particles when they are active.
- Tera and Dynamax raids will emit different colored particles.
- New raid crystal beam visuals, which scales in power based on the raid tier.
- You can toggle the legacy beacon beam effect in the client config.
World Gen Upgrades
- Improved the generation of raid dens to allow spawning under trees.
- The spawn rate of raid dens can now be configured per-dimension in the common config, rather than a datapack.
- Nether* and End raids can now natively spawn if added to the spawn rate config. For additional dimensions, a custom datapack will need to be created (Refer to the Wiki).
- Added an experimental raid den spawn generator which bypasses the sky requirement of raid dens.*
Other Changes and Fixes
- Improved raid boss scaling algorithm.
- Added a
scalefield to raid bosses to customise your own scale. - Fixed issue with raids crashing when no battles are active.
- Fixed some issues with players being stuck in raids after leaving.
- Added Assist and Sleep Talk to the default config blacklisted moves. Existing worlds may need to add these moves in manually or delete the existing blacklist config.
- Fixed shoulder mounted Pokemon unmounting when leaving raid dens.
- Added extra information explaining the Raid Shard to JEI/REI/EMI.
*Experimental spawn generator is in beta. Please backup worlds when enabling this and provide feedback.
Dependencies
Files
cobblemonraiddens-fabric-0.8.0+1.21.1.jar(2.43 MiB) Primary Download
External resources
Project members
necroso1
Member
Technical information
License
MIT
Client side
required
Server side
required
Project ID






