Changelog
1.1.1 (November 27th, 2022)
Fixes
- Fixed a critical issue with servers where Pokémon data didn't properly synchronize and so you couldn't see any.
1.1.0 - The Swim and Sleep Update (November 27th, 2022)
"Ideally not at the same time."
Additions
- Added a new GUI for viewing party information, rearranging moves, and evolving Pokémon. It looks too good.
- Starter Pokémon will sleep on top of you if sent out when you get on a bed.
- Added sleeping animations for starters, the Weedle family, and the Caterpie family. More to come.
- Added Alolan Rattata and Alolan Raticate, Sableye, Deerling and Sawsbuck, and Pyukumukurutudulu or whatever it's called.
- Added swimming AI so Pokémon don't sink to the bottom in water.
- Aquatic Pokémon like Magikarp desperately move to water if they're on land.
- Added status condition indicators in the party overlay.
- Added HP labels to the battle interface so that you can see how much health you actually have.
- Added spawn data for all final and special evolutions previously lacking spawn data.
- Added shiny textures for many Pokémon (thank you MageFX!): Aerodactyl, Articuno, Zapdos, Moltres, Chansey, the Dratini family, Electabuzz, Goldeen and Seaking, Hitmonchan and Hitmonlee, Jynx, Kabuto and Kabutops, Magmar, Lickitung, Mr. Mime, Omanyte and Omastar, Rhyhorn and Rhydon, Koffing and Weezing, Porygon, Scyther, Seadra, Staryu and Starmie, and Tangela. Phew!
- Added a couple of new advancements.
- Added new items: Calcium, Carbos, HP Up, Iron, Protein, and Zinc. Currently only obtainable in Creative Mode (It's a surprise tool that will help us later).
Changes
- Significantly improved AI pathing for larger entities so they won't keep trying to move to places they cannot possibly fit.
- Changed the starter menu and summary menu keybinds to
M
by default. - Pokémon that are sent out slowly raise friendship. Before this it was faster and even worked when not sent out (wildly unbalanced).
- Updated Link Cable and Protector item sprites to be prettier.
- Slightly polished the Poké Ball opening and Poké Ball item use sounds.
/givepokemon random
,/spawnpokemon random
, and/spawnallpokemon
will now only choose implemented Pokémon.- The battle message box now displays even when the battle GUI is minimised so that you can still see what's going on.
- Moved the
R
prompt in battle to be higher on the screen so that it's not as distracting.
Fixes
- Fixed shinies and form variations not displaying in the party or PC.
- Fixed servers getting stuck on shutdown due to non-closed showdown server connections.
- Fixed a niche situation where players could challenge themselves. It's a little inspirational if you think about it.
- Fixed Pokémon natures not saving such that every time you restarted they had a totally different nature.
- Fixed some underground Pokémon spawning above ground instead. I'm told other weird spawns were probably fixed at the same time.
- Fixed Pokémon sometimes running in place. "It's still possible, but much less likely" - Yeah, ok devs.
- Fixed mod incompatibility with many Architectury API mods, including Biome Makeover and Earth2Java.
- Fixed a mod incompatibility with Minecraft Transit Railway Fabric and probably a bunch of other Fabric mods.
- Fixed being unable to customize keybinds on Forge.
- Fixed Summary keybinding being labeled as PokéNav. That comes later.
- Fixed apricorns spawning without leaves which meant sometimes apricorns were growing on the side of dirt and stone which doesn't make much sense to me.
- Fixed messages appearing in the console whenever a healer is used.
- Fixed spawning in several biome tag categories.
- Fixed resource pack support for Pokémon models and textures.
- Model Fixes
- Fixed Paras and Nidoqueen looking very weird.
- Fixed Hitmonchan asserting dominance with a T-pose as well as Grimer and Muk pointing their hands to the sky.
- Fixed specific Pokémon suddenly pausing their animation after staying still for a long time.
- Fixed Mankey's feet being buried in the ground.
- Updated the Substitute model and updated its shiny texture to be better for the red-green colorblind.
- Improved Horsea, Seadra, and Kingdra animations, especially on land.
- Battle Fixes
- Fixed an issue with battles where Pokémon had a different max HP causing some desync issues with the health bars.
- Fixed Magnitude battle messages.
- Moves that are disabled or out of PP now show transparently in the battle GUI instead of being hidden completely.
- Statuses like sleep and frozen no longer last forever if it was carried over from a previous battle.
Localization
- Added species, ability, and move translations for ko_ko, jp_jp, fr_fr, es_es, it_it, and zh_cn.
Dependencies
Files
External resources
Project members
Cobblemon
Owner
Torchmarrow
Animation Manager / Animator
321retrogamer
Animator
DeliWtz
Animator
QriviateA
Animator
StrawberriMilkshake
Animator
TotallyNotAHobo
Animator
EikoBiko
Animator / Artist
gingledoof0
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KleeHubertus
Animator / Modeler
Veraxiel
Art Director
addy_bromide
Builder
drewlordybuilds
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Mallowu
Builder
Mallowuu
Builder
MJB-coolness
Builder
SamyTheGil
Builder
Valirus
Builder
matwooo
Character Designer
Aggrotadpole
Composer
giodude1580
Concept Artist
Tyzillion
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SPGesus
Game Designer
TheFourthFate
Game Designer
DoctorWafflePhD
Game Designer / Modeler / Animator
HexeChroma
Game Designer / Writer / Modeler
Sourbeefio
Illustrator
Myslippy
Lead Builder
mvthwus
Lead Character Designer / Modeler
virtuositas
Lead Marketer
Sterrezo
Lead Sound Designer / Composer
Hiroku
Mod Director
BlazingBRO
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dhi_holo
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Gesteyy
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HeavenlyPiers
Modeler
Reisen
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zero-breaker
Modeler
JoeSeff
Modeler / Animator
maashous
Modeler / Animator
Brotatsun64
Modeling Manager
am-o
Programmer
Apion
Programmer
Erusel
Programmer
Hi_Im_Licious
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JMMCP
Programmer
MoeBoy76
Programmer
NickImpact
Programmer
plastered_crab
Programmer
Renaissance
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Waldleufer
Programmer
whatsy
Programmer
Yaseen121
Programmer