nineMinecraft is a joke site.
nineMinecraft is in no way affiliated with Modrinth or 9minecraft. (And frankly, who wants to be affiliated with the latter?)

Cobblemon Spawn Notification 1.7.1-neoforge-2.2.0

Changelog

  • Moved from notifications directly associating with broadcasts to the new situations firing off themselves and other situations where necessary, and having broadcasts effectively listen for those situations.
  • Added more direct coord_x/y/z, and dim_raw_path/namespace for more granular substitutions where necessary (waypoints).
  • Moved from LazyRegistry to proper registries for parts and broadcasts.
  • Changed destinations to broadcasts.
  • Wrote so many codecs.
  • Broke out conditions to their own entities and created a registry for them.
  • Swapped out parts for the new segments in messages, with full registry support, so we can have reference and full segments.
  • Added config options to disable situations, segments, and segments per situation(s).
  • Removed ActionBarBroadcast, it's just the actionBar property on a ChatBroadcast now.
  • Swapped segment lists for maps with index keys, as we may have segment additions target specific indices in a full segment going forward.
  • Added a couple of map/list<->either extension functions for convenience.
  • Added a MutableComponent.withPossibleStyling convenience extension.
  • Added a default message template of placeholders for each segment for that message, including delimiter, before, and after functionality.
  • Added SegmentAdditions to add new segments in existing full segments.
  • Added the hatch trigger, and related data.
  • Completely rehauled the data and lang file to match new schemas.

Files

spawnnotification-neoforge-1.7.1-2.2.0.jar(238.83 KiB) Primary Download

External resources


Project members

tmetcalfe89

Owner


Technical information

License
MIT
Client side
unsupported
Server side
required
Project ID