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Cobblemon Catch On Defeat

Cobblemon Catch On Defeat

Mod

Adds a new aspect to Pokemon in Cobblemon that, when defeated in 1v1 wild combat, causes them to join the player's team.

Client and server Game MechanicsManagementUtility

7,972 downloads
10 followers

Cobblemon Catch On Defeat 1.6.1-neoforge-1.5.0

Changelog

  • Added Cobblemon Tim Core as a dependency. DRYing up a bunch of my overhead and fixes across mods.
  • Switched to translatable strings for the confirm join screen options. Credit to Gitoido for the save.
  • Added a default join chance config option, to parallel the custom Pokémon property.
  • Added a prevent regular capture custom Pokémon property to parallel the config option.
  • Added the option to trigger the Cobblemon release event when a join on defeat is rejected by the player.
  • Cleaned up the lang file. Added a missing space and removed the no longer needed confirm join button texts, as we've moved to more universal strings.

Files

catchondefeat-neoforge-1.6.1-1.5.0.jar(39.17 KiB) Primary Download

External resources


Project members

tmetcalfe89

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID