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Cobbleloots v2.3.0 ~ Neoforge

Changelog

Changes

  • In-Game Creative GUI: Added a creative-mode GUI for editing loot ball properties (Type, Variant, Uses, Cooldowns, etc.) directly in the game.
  • Documentation: Updated guide for using the Creative GUI under docs/guides/how-to/creative.md.
  • Structure Filter Enhancement: The structure field in the loot ball source filter now supports multiple input formats (string ID, object ID, or array of IDs).
  • Localization: Updated English (en_us), Brazilian Portuguese (pt_br) and Spanish (Ecuador) (es_ec) translations with new GUI strings. Spanish (Ecuador) contributed by wajo21x.

Technical Changes

  • Networking Overhaul: Implemented cross-platform (Fabric/NeoForge) networking for loot ball updates and custom packet payloads.
  • NeoForge Refactoring: Updated CobblelootsNeoForge to resolve @EventBusSubscriber deprecations and correctly register payload handlers using NeoForge's RegisterPayloadHandlersEvent.

Bug Fixes

  • Fixed structure filter not working with non-tag inputs.
  • Fixed biome filter not reading the required field.

Beta versions may contain bugs. Please report any issues you find on the Discord server.

Dependencies

Files

cobbleloots-neoforge-2.3.0.jar(263.71 KiB) Primary Download

External resources


Project members

Ripio

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID