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Big Globe 4.5.0

Changelog

  • Added some new fractal structures to the end dimension.
  • Sped up island generation some more (it'll be different on the border between old chunks and new chunks again).
  • Some structures are now more common.
  • Fixed loot tables that interact with silk touch.
  • Fixed crash with Ryoamic Lights (integration code won't work though).
  • Possibly fixed compatibility with Flashback.
  • Better compatibility with Sinytra Connector out of the box.
  • Big Globe biomes are no longer in vanilla "has_structure" tags.
    • This prevents modded structures which use those tags from spawning, but also makes it easier to support such structures with data packs.
    • The only vanilla biome tag remaining is #required_ocean_monument_surrounding.
    • All vanilla structures are now delegated and use Big Globe biome tags instead of vanilla biome tags.
  • Fixed scripts not being able to call Block.getRandomState(long seed).
  • Marked terralith as incompatible because it always takes priority over Big Globe regardless of what world type the user selects.

Files

Big Globe-4.5.0-MC1.21.1.jar(5.83 MiB) Primary Download

External resources


Project members

Builderb0y

Owner


Technical information

License
CC-BY-NC-4.0
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required
Server side
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Project ID