Changelog
Notice: ALPHA Build
v21.1.0b
alpha.1
- Added splitted particle tick.
- Setting added to the Mixin tab.
- This splits the particle tick task more evenly, instead of grouping by
ParticleRenderType. - Currently, only vanilla and some known compatible
ParticleRenderTypes are supported. - Disabled by default. Generally, disabling it yields better performance. However, if you have unlocked the particle limit and the default settings cannot handle the load, you can try enabling it. Local tests show it can handle 160,000+ firework particles.
- Particle Rain(v4-beta.10) compatibility.
v21.1.0a
beta.6
- Fixed mixin conflict with Immersive Vehicles.
- Restricted the compatible version of Create to 6.0.10+.
beta.5
- Fixed mixin conflict with Embeddium.
beta.4
- Fixed crash with RuOK + C2ME.
- Reverted LegacyRandomSource changes.
beta.2/3
- Requires FabricLoader v0.17.0+ or NeoForge v21.1.22+
- Improved the
canRenderFastcheck logic to prevent unsupported particles from being marked for GPU acceleration. - Actually fix particles rendering twice on NeoForge in certain cases.
- Actually fix black destruction particles.
- Fixed visual bug with Particle Interactions.(by Evoloxi)
beta.1
- Fix compatibility with mods that can clear the particles map.
- Add missing translations.
alpha.2:
- Fix contraptions' rain/particle blocking on sublevels.
alpha.1:
- Support for Create 6.0.10
- Contraptions now block vanilla rains.
- GPU particle acceleration! Cheers!
- Create: Aeronautics compatibility.
- Currently incompatible with Particle Rain, but compatibility is coming in a future version.
- Removed old compatibility code for some mods. Please report an issue if you encounter any problems.
Dependencies
Files
AsyncParticles-21.1.0b-alpha.1+1.21.1.jar(1.04 MiB) Primary Download
External resources
Project members
Harvey_Husky
Owner
Technical information
License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID




