Changelog
- Player Experience is now a living entity attribute, so things like splash potions or modifiers don't crash the game by trying to add a player attribute to a non-player. It still only does anything on players.
- Change how cooldown and mana cost attributes work so positive changes reduce duration, and negative modifiers increase duration, to make them more intuitive. Previously a reduction in attribute reduced CD/MC, but it shows as red in MC, implying that you are getting a bad effect.
Dependencies
Files
amethyst_core-1.2.2+1.19.jar(306.63 KiB) Primary Download
External resources
Project members
fzzyhmstrs
Owner
Technical information
License
MIT
Client side
required
Server side
required
Project ID