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Alex's Caves (Unofficial Port)

Alex's Caves (Unofficial Port)

Mod

Explore five new rare cave biomes hidden under the surface of the Overworld...

Client and server MobsWorld Generation

80.7k downloads
44 followers

Alex's Caves (Unofficial Port) 2.0.5

Changelog

1.21.1 Port - Major fixes and improvements

Biome Generation:

  • Fixed biome distance-from-spawn check using biome CENTER position instead of sampling position
  • Added config version system (v3) that auto-deletes old configs when version changes
  • 4/6 biomes working: Magnetic Caves, Primordial Caves, Toxic Caves, Candy Cavity
  • Forlorn Hollows and Abyssal Chasm still need work (known issue)
  • Added /locateacbiome command for debugging biome generation

Items & Equipment:

  • Fixed Darkness Armor meter/ability not working (merged charging logic into inventoryTick)
  • Fixed Seeking Arrow not firing from Dreadbow (updated createArrow signature for 1.21)
  • Fixed Burrowing Arrow createArrow signature for 1.21 compatibility
  • Fixed custom Rarity enum issue - using standard Rarity values as placeholders

Entities:

  • Fixed Submarine camera position being too high (corrected positionRider calculation)

Tags:

  • Added missing neoforge:storage_blocks/uranium tag
  • Added missing neoforge:storage_blocks/gold tag
  • Added missing neoforge:nuggets/iron tag
  • Added missing neoforge:raw_materials/iron tag
  • Added missing neoforge:gravel tag

Cleanup:

  • Removed excessive logging from ACBiomeMapHolder and BiomeSourceMixin

Files

alexscaves-2.0.5.jar(71.39 MiB) Primary Download

External resources


Project members

Raguto

Member


Technical information

License
LGPL-3.0-only
Client side
required
Server side
required
Project ID