Changelog
1.21.1 Port - Major fixes and improvements
Biome Generation:
- Fixed biome distance-from-spawn check using biome CENTER position instead of sampling position
- Added config version system (v3) that auto-deletes old configs when version changes
- 4/6 biomes working: Magnetic Caves, Primordial Caves, Toxic Caves, Candy Cavity
- Forlorn Hollows and Abyssal Chasm still need work (known issue)
- Added /locateacbiome command for debugging biome generation
Items & Equipment:
- Fixed Darkness Armor meter/ability not working (merged charging logic into inventoryTick)
- Fixed Seeking Arrow not firing from Dreadbow (updated createArrow signature for 1.21)
- Fixed Burrowing Arrow createArrow signature for 1.21 compatibility
- Fixed custom Rarity enum issue - using standard Rarity values as placeholders
Entities:
- Fixed Submarine camera position being too high (corrected positionRider calculation)
Tags:
- Added missing neoforge:storage_blocks/uranium tag
- Added missing neoforge:storage_blocks/gold tag
- Added missing neoforge:nuggets/iron tag
- Added missing neoforge:raw_materials/iron tag
- Added missing neoforge:gravel tag
Cleanup:
- Removed excessive logging from ACBiomeMapHolder and BiomeSourceMixin
Dependencies
Files
alexscaves-2.0.5.jar(71.39 MiB) Primary Download
External resources
Project members

Raguto
Member
Technical information
License
LGPL-3.0-only
Client side
required
Server side
required
Project ID

