Changelog
Version 1.6: Return to Form
This is a major release that overhauls vanilla enchantments massively! Many have been buffed, some nerfed, and some entirely reworked!
Diminishing Returns
A common theme among my changes is the principle of diminishing returns. The first level of each enchantment will give you a greater effect than the next levels will. This makes enchanting early a bit more desireable. Some enchantments I have done this to (with no other changes) include:
- Efficiency
- Sharpness
- Smite
- Power
- Depth Strider
- Swift Sneak
- Breach
Changelog
- Protection, Projectile Protection, Fire Protection, Feather Falling, and Blast Protection all go up to Level V. They have been rebalanced accordingly.
- Projectile Protection provides some generic knockback resistance.
- Aqua Affinity now goes to level III and is applied to Chestplates instead of helmets.
- Frost Walker has gained an additional level and it can now be used when riding mounts. You can also press shift to not create ice.
- Density has had its damage increased nerfed.
- Punch and Knockback now have a Level III.
- Piercing and Multishot do not conflict anymore.
- Piercing goes to Level III (the amount of mobs pierced at max is the same) and has a slight armor negation effect.
- Multishot goes to Level II.
- Infinity has been reworked to be a chance to not use arrows, including Tipped and Spectral Arrows. It also can apply to Crossbows and goes to Level III.
- Impaling now functions similarly to bedrock edition. Mobs in the rain or water will take the boosted damage. Slight damage nerf in exchange.
- Holding shift will prevent Wind Burst from triggering.
- Bane of Arthropods will work against mobs inflicted with Infestation. The added damage is about half of what arthropods would take and the slowness effect is much weaker.
Original Enchantments
- Adjusted Starlight's advancement.
- Adjusted Starlight enchantment particle placement.
Files
Machantments_1.6.zip(90.81 KiB) Primary Download