Changelog
v1.3
A hot new update enters the villa! Explore the dangerous nether to uncover a powerful enchantment that can grant full damage immunity under the right conditions! There are also many tweaks and improvements!
New Enchantment: Infernal Shield
- A new enchantment found in Fortresses and Treasure Bastions.
- Only applicable to Chestplates and is incompatible with protection enchantments.
- When worn, you can kill mobs in order to build up "Inferno Charge," gather enough and you'll transition between various stages. Inferno Charge rapidly decays every tick.
- At Stage 0 you will see no effects.
- At Stage 1 you will see orange flames, hear a sound effect, and receive reduced damage.
- At Stage 2 you will see blue flames, hear a different sound effect, and receive absolutely zero damage.
New Advancement: Fiery Rage
An advancement related to the new enchantment! Maintain Stage 2 of Infernal Shield for 30 seconds! Don't be lame and use a mob farm though, I'll know.
Astral Wings
- Sound effects have been tweaked to have a wider range of pitches. Low speed collisions have a low pitch sound.
- The highest speed collision now deals 75.0 damage instead of 70.0.
- Fixed an issue where the medium speed collision event did not damage the mob (oops).
- If you have The Creeper's Code installed and load Machantments AFTERWARDS, you can find Astral Wings books in Crashed Ship chests.
Starlight
- Adjusted the periodically appearing particles to be more noticeable but slightly less frequent.
- Adjusted the large burst of particles to be more noticeable and slightly more frequent.
- Decreased the time a light source exists by 0.5 seconds.
Other
- The advancements are now all goals instead of challenges. The big ole grand sound is annoying.
- Updated the description when loading the pack in the datapack menu!!! Very consequential!
Files
Machantments.zip(22.49 KiB) Primary Download