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V1.28 Datapack

Changelog

GBG V1.28

Added Gun Accuracy

  • Each gun now has an accuracy stat that will slightly offset the projectile when fired
  • The accuracy of a gun is determined by the accuracy stat in the guns custom data
  • The accuracy is on a scale from 0-100%, with 0 being the worst and 100 being the best
  • Guns without an accuracy stat defined have an accuracy value of 100

Fully Added Headshots

  • While initial code was implemented a while back, headshots are now fully integrated into all the guns
  • A headshot is when a 'humanoid' target is hit in the head part of their model
  • How much damage the headshot does is determined by a defined headshot_damage stat; the amount of an increase is dependent on the gun
  • Baby versions of these mobs cannot take headshots
  • The headshot stat is listed in the description of the gun, right next to the damage value
  • If the headshot damage isn't specified, the regular damage stat is used instead

Added 'Armor Penetration Label' Stat

  • Guns can now optionally display in their description their armor piercing
  • It's an arbitrary string, separate from the gun's damage_type
  • The value appears right after the damage stat

Updated Gun Descriptions

  • The the damage stat now shows both the regular and headshot damages and the armor penetration of the gun
  • The range stat now shows the gun's accuracy as well
  • The text "Rate of Fire" has been changed to "Fire Rate" and the text "ticks" and "blocks" have been capitalized
  • This change mandates a new stat called deals_explosive_damage, guns without it won't render the damage stat properly
  • Unfortunately, all currently existing guns will now have visual problems with their description
  • (This problem is just visual, it doesn't affect how the gun performs)

Nerfed Pellets Piercing

  • Hitting a target now increases distance traveled more, 6 -> 9 blocks (This means less targets can be pierced through overall)
  • If a hit target has 8 or more armor points, the projectile stops early

New Gun Stats

  • In addition to new stats, some guns have had their stats changed as well to compensate
  • Pistol: headshot damage: 11, range: 64, accuracy: 70
  • Assault Rifle: headshot damage: 5, range: 44, accuracy: 50
  • Shotgun: headshot damage: 19, range: 32, accuracy: 35
  • Sniper Rifle: headshot damage: 27, range: 120, accuracy: 95
  • Minigun: headshot damage: 6, range: 42, accuracy: 45
  • Grenade Launcher: accuracy: 90
  • Bazooka: range: 110, accuracy: 95
  • Flamethrower: headshot damage: 3, accuracy 60
  • Laser Pistol: headshot damage: 26, range: 76, accuracy: 90
  • Laser Rifle: headshot damage: 36, range: 96, accuracy: 95
  • Assault Laser Rifle: headshot damage: 6, range: 80, accuracy: 75
  • Laser Cannon: range: 130, accuracy: 95

Updated Resource Pack Icon

  • The pack.png icon still used the old pistol model from pre-GBG V1.27

Fixed has_above_text Value Not Copying

  • The has_above_text stat wouldn't copy when shoot types were cycled through

Fixed crafted Snipers having broken Zoom Models

  • When the Sniper Rifle was crafted, its zoom model didn't appear correctly

Fixed Z-Fighting on Grenade Launcher

  • The Grenade Launcher had some z-fighting on the back parts of the model

Fixed Sniper Inventory Zoom Model Clipping

  • The Sniper Rifle's model would clip behind the inventory slot when zoomed with

Fixed Minor Formatting Issue in Explosive Weapon Descriptions

  • The Bazooka, Grenade Launcher & Laser Cannon, before being shot/reloaded, were missing the 'blocks' label of the range stat

Files

Gamingbarn's Guns - Data V1.28.zip(292.22 KiB) Primary Download
Gamingbarn's Guns - Resources V1.28.zip(3.9 MiB) Required resource pack Download

External resources


Project members

Gamingbarn

The Mastermind


Technical information

Project ID