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V1.26.7 Datapack

Changelog

GBG V1.26.7

Added Separate Recipes for each Ray Gun Mode

  • In order to alleviate confusion caused by the new Ray Gun, the five Ray Gun modes have been given each a custom recipe
  • The recipe uses colored concrete, much like the recipes from before the Ray Guns were condensed
  • Despite having their own separate recipes, the Ray Guns are all still one item
  • Any of the new recipes can be used not only for the selected Ray Gun, but for the other four as well

Added Proper Shelf Positions to all Items

  • All GBG items now appear properly on the 1.21.9 shelves

Added Minimum Range to Guns

  • All guns now have a minimum range of one block
  • This change is to make using guns while riding mounts much less hazardous
  • If shot straight down, players may still shoot their mount, but it's much trickier

Rebalanced Several Recipes

  • Removed the iron bars from the Laser Rifle recipe
  • Increased 9V Laser Battery crafted amount from 3 to 4
  • Increased Syringe crafted amount from 1 to 3
  • Allowed waxed copper blocks to be used in the 15V Laser Battery recipe

Tweaked Pistol Magazine Model

  • A hole has been added to the top of the mag, and the mag is no longer square

Increased Amount of Particles Displayed with Light Bullets

  • Particle frequency has been increased from 5 to 3

Fixed Dismounting Mount When Shooting Bug

  • When a gun was shot while riding any mount at all, the player would automatically dismount the mob

Fixed Broken C4 Model

  • Due to a change introduced in Minecraft 1.21.11, the C4 model wouldn't render

Fixed Incorrect Value in Assault Rifle Description

  • Before shooting/reloading, the AR would say it had a Fire Rate of 10 ticks, instead of 4 ticks

Fixed 0 Durability Shoot Type Swap Bug

  • When swapping shoot types, if the swapped shoot type didn't have any ammo, the durability was set to 0 instead of 2, causing visual problems

Fixed Blank Ray Gun Negative Ammo Bug

  • If a Blank Ray Gun was shot, reloaded, and then shot, the current ammo would go into a negative value and allow the gun to be shot more
  • This bug mainly made it trickier to figure out how shoot types worked, as once the negative ammo took affect, the instructions on the description would disappear

Files

Gamingbarn's Guns - Data V1.26.7.zip(285.4 KiB) Primary Download
Gamingbarn's Guns - Resources V1.26.7.zip(3.83 MiB) Required resource pack Download

External resources


Project members

Gamingbarn

The Mastermind


Technical information

Project ID