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Release v1.6

Changelog

  • Update to Minecraft 1.20 🐪 (closes #5)
  • Complete rewrite of existing light block place engine and predicate logic
  • Predicates and tag lists have been expanded to items and item frames. They are no longer hard-coded!
  • Added water sensitive items
  • Added sound cues for water sensitive items
  • Added options to configure dynamic light sources (closes #3)
    • Added option to give entities with the glowing potion effect light level 6
  • Added light level 15 to Ghasts that are about to shoot a fireball
  • Added light level 6 to amethyst trimmed armor
  • Configured Sea Pickles and Prismarine Crystals to only turn on inside water
  • Added Amethyst Clusters to light level 6 items
  • Moved TNT to light level 6 entities
  • Moved Blazes from light level 15 to 9, making a visual difference when angered
  • Added Lightning Bolts to light level 15 entities
  • Tidied up tag lists and naming inconsistencies
  • Fixed triggered campfire_check to apply its lock to the whole entity
  • Fixed water sensitive items turning off and on when floating on the water surface
  • Removed redundant how to use message

Files

dynamiclights-v1.6-mc1.17x-1.20x-datapack.zip(79.75 KiB) Primary Download

External resources


Project members

Tschipcraft

Owner


Technical information

Project ID