Changelog
- Update to Minecraft 1.20 🐪 (closes #5)
- Complete rewrite of existing light block place engine and predicate logic
- Predicates and tag lists have been expanded to items and item frames. They are no longer hard-coded!
- Added water sensitive items
- Added sound cues for water sensitive items
- Added options to configure dynamic light sources (closes #3)
- Added option to give entities with the glowing potion effect light level 6
- Added light level 15 to Ghasts that are about to shoot a fireball
- Added light level 6 to amethyst trimmed armor
- Configured Sea Pickles and Prismarine Crystals to only turn on inside water
- Added Amethyst Clusters to light level 6 items
- Moved TNT to light level 6 entities
- Moved Blazes from light level 15 to 9, making a visual difference when angered
- Added Lightning Bolts to light level 15 entities
- Tidied up tag lists and naming inconsistencies
- Fixed triggered campfire_check to apply its lock to the whole entity
- Fixed water sensitive items turning off and on when floating on the water surface
- Removed redundant how to use message
Files
dynamiclights-v1.6-mc1.17x-1.20x-datapack.zip(79.75 KiB) Primary Download