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Classic Mechanics 1.12.1

Changelog

Changes

-> 1.12.1

-'Old regeneration' module now uses sub-tick healing
-rotten flesh and raw chicken now have a chance to give poison instead of hunger when the 'no hunger' sub-setting module is enabled
-pufferfish no longer give the player hunger when its eaten with the 'no hunger' sub-setting module enabled
-slightly optimized 'no left handed mobs' module
-optimized 'old ocelots'
-'old critical hits' module now uses attribute modifiers instead of directly editing player attributes
-slightly optimized 'old boat particles' module
-'no knockback resistance' module now works with entities that have natural knockback resistance when spawned in
-optimized 'no knockback resistance' module
-slightly optimized 'old popcorn smelting' / 'no offhand' / 'old armor mechanics' / 'old ocelots' / 'old zombie reach' modules - no longer use outdated selectors
-slighty optimized 'silent squids' & 'silent glow squids' modules
-slightly optimized all 3 'no (mob) jockeys' modules
-'old boat crashing' module now works for both boats and chest-boats
-changed how planks and stick items are spawned when the 'old boat crashing' module is enabled
-'weather cycle resets on sleep' and 'no elytra' modules are now on all current presets
-optimized 'old brewing stand' module
-made block placement check for 'redstone dot placement' module more accurate
-removed unneeded check from 'old ocelots module'
-fixed 'old critical hits' module not correctly displaying particles and producing sound
-fixed trigger for 'old iron golem knockback' not checking if the module is enabled

Files

Classic Mechanics v1.12.1.zip(903.3 KiB) Primary Download

External resources


Project members

Wilozyx

Member


Technical information

License
CC0-1.0
Project ID