Changelog
Changes
-> 1.12.1
-'Old regeneration' module now uses sub-tick healing
-rotten flesh and raw chicken now have a chance to give poison instead of hunger when the 'no hunger' sub-setting module is enabled
-pufferfish no longer give the player hunger when its eaten with the 'no hunger' sub-setting module enabled
-slightly optimized 'no left handed mobs' module
-optimized 'old ocelots'
-'old critical hits' module now uses attribute modifiers instead of directly editing player attributes
-slightly optimized 'old boat particles' module
-'no knockback resistance' module now works with entities that have natural knockback resistance when spawned in
-optimized 'no knockback resistance' module
-slightly optimized 'old popcorn smelting' / 'no offhand' / 'old armor mechanics' / 'old ocelots' / 'old zombie reach' modules - no longer use outdated selectors
-slighty optimized 'silent squids' & 'silent glow squids' modules
-slightly optimized all 3 'no (mob) jockeys' modules
-'old boat crashing' module now works for both boats and chest-boats
-changed how planks and stick items are spawned when the 'old boat crashing' module is enabled
-'weather cycle resets on sleep' and 'no elytra' modules are now on all current presets
-optimized 'old brewing stand' module
-made block placement check for 'redstone dot placement' module more accurate
-removed unneeded check from 'old ocelots module'
-fixed 'old critical hits' module not correctly displaying particles and producing sound
-fixed trigger for 'old iron golem knockback' not checking if the module is enabled
Files
Classic Mechanics v1.12.1.zip(903.3 KiB) Primary Download