Changelog
ADDITIONS
- Extended compatibility for Attrition to snapshot 24w20a (pack format 44)
- Added a new customizable feature: the health floor, which is exactly what it sounds like. You can find it in the advanced options menu. It accepts arguments in health points, where the number entered becomes the lowest amount of health a player can have and still be considered alive.
- Added new flavor texts to certain in-game events.
CHANGES
- The confirmation messages for individual toggles (for Attrition, that's Fixed Text, Flavor Text, and Event Sounds) now briefly display above the player's action bar instead of cluttering up the chat box.
- The health score ranges at which flavor texts for dying or for eating an enchanted golden apple can be shown have been updated to reflect the new default max health cap.
- A number of assorted flavor texts have been updated; for example, the one that lists all the places a player can obtain enchanted golden apples now mentions the new Trial Chambers.
FIXES
- Fixed an issue where eating enchanted golden apples past the max health cap would still affect the player's health gain chance
- Fixed an issue where eating enchanted golden apples past the max health cap wouldn't always display the correct fixed or flavor texts
- Fixed an issue where Attrition didn't correctly enforce the upper or lower bounds of players' health gain chance
- Fixed an issue where the flavor texts for dying or for eating an enchanted golden apple wouldn't trigger if the player was on certain half-heart increments of health
External resources
Project members
MacchuPicchu
Owner
Technical information
License
CC-BY-SA-4.0
Project ID